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1. Rent mercs - in Feedback/Requests [original thread]
Considering you can easily bring in anyone you want into conquest battles and the like, proper mercenaries will happen. Either on an individual level or in teams. Will be interested in seeing how they are utilized.
- by Tac Com - at 2013.05.05 12:21:00
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2. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I would love to see the ability to remove turrets off vehicles (IE not make them mandatory to mount). To me this represents a closer representation to EVE gameplay as you can really change up how you fit your ship. You don't HAVE to put weapons or...
- by Tac Com - at 2013.05.02 23:28:00
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3. [request] Squad proformance (scoreboard). - in Feedback/Requests [original thread]
I think a Squad-based end game screen could work out well. I'd like to see this implimented.
- by Tac Com - at 2013.05.02 23:15:00
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4. [Request] Make me feel like I am in a dropsuit - in Feedback/Requests [original thread]
Mars El'Theran wrote: Having variable HUD for each suit might be cool. It would also probably take some time to do it right. Personally, I don't see the face shield as something that projects a holographic, (this would be impossible), image, b...
- by Tac Com - at 2013.02.10 06:40:00
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5. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
Heimdallr69 wrote: Lets nurf everything and add this game to the cod series It would seem a good number of people are calling for that. I really hope it keeps it's unique feel. We have enough CoD clones around.
- by Tac Com - at 2013.01.27 23:29:00
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6. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
To really elaborate on the current points and to add another twist, the AR is really good in pub matches where you just run around randomly and try to take on all-comers. This is especially true with more experianced players stomping newberries. ...
- by Tac Com - at 2013.01.27 23:18:00
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7. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
AHAHAHAHAHAHAHAHAHAHAHAHA! Oh, you crack me up. In all seriousness, the AR is only good when you use it wih intelligance and exploit your opponant's weaknesses. At close range it gets shreded by HMGs and shotguns. At medium to long range laser...
- by Tac Com - at 2013.01.27 23:04:00
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8. (Suggestion) Nerf AV grenades & Make swarm launchers manual fire. - in Feedback/Requests [original thread]
I've lost a tank to AV grenades for 2 reasons. #1, I was already low on health from a tank or installation fight and someone managed to get into a good spot to finish the job. I say good on them for timing and positioning. Also a little poor on m...
- by Tac Com - at 2013.01.27 21:52:00
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9. Reset Skills w/ AUR - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: The main concern I have with respecs is that you'd be able to spend SP on infantry skills, dominate as infantry, and then when you have enough SP and enough ISK saved up, respect to entirely tank-related skills. Tha...
- by Tac Com - at 2013.01.24 04:16:00
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10. Reset Skills w/ AUR - in Feedback/Requests [original thread]
Being able to reset is not really in the nature of EVE and thus most likely will not be in the nature of Dust. The premise is that each skill is just as equal to everyone and can help everyone equally. Also there is no cap on how much SP you can g...
- by Tac Com - at 2013.01.24 03:09:00
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11. [Request] Artillary - in Feedback/Requests [original thread]
There is possibly something that will happen for heavies but most likely artillery will be a vehicle weapon. If we are taking any hints on how eve-class weapons are only on vehicles, then most likely autocannons and artillery will be the close and...
- by Tac Com - at 2013.01.09 17:36:00
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12. [Request] Missile Defense System for Vehicles - in Feedback/Requests [original thread]
I do agree that LAVs should not have access to this. While you may not need to make it as prohibitively draining on your fititng resources or wallet, you could simply make it like any other active module. That is it has a duration in which it is ...
- by Tac Com - at 2013.01.07 12:31:00
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13. Taking off the Small turrets of HAV's for extra CPU/PG, and extra module slots - in Feedback/Requests [original thread]
Actually, my post was very relevent to what you were talking about. What you want is an attack vehicle more suited to soloing. The HAV does need additional gunners to be at it's fullest potential and since you are forced to equip those small turr...
- by Tac Com - at 2013.01.06 19:06:00
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14. {Feedback} swarms - in Feedback/Requests [original thread]
Swarm launchers are one of the weapons I'm happier with in terms of balance. I think a touch less on the damage, maybe 275 instead of 300 but I don't think they are completely broken at thier current damage level. The reason for a slightly lower d...
- by Tac Com - at 2013.01.06 07:02:00
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15. Taking off the Small turrets of HAV's for extra CPU/PG, and extra module slots - in Feedback/Requests [original thread]
While I don't agree that basic HAVs should get things like extra modules and extra fitting resources for such a swap, I would like to beable to not equip small turrets for the simple fact that sometimes you need to squeeze that extra 100 grid or 1...
- by Tac Com - at 2013.01.06 06:52:00
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16. [Request] Cumulative Repairing - in Feedback/Requests [original thread]
I do agree on this. There are several instances where I have repaired someone from a sniper round and repaired maybe 70-80 damage, and shortly after they take another round and same amount and I'm stuck with no points. It would be nice if it gave ...
- by Tac Com - at 2012.10.07 00:41:00
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17. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
From Costa Rica wrote: Let just play with the numbers, rise the price of the habillities, and raise the sp rewards, that way it keeps the same, but we feel like we are getting more, and our clones are supposed to be more expensive than the one ...
- by Tac Com - at 2012.10.07 00:38:00
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18. [feedback] ISK per match - in Feedback/Requests [original thread]
I think one of the reasons the isk shortage hurts is because of the absence of general salvage. It's limited to rarer items and much more infrequent. If the salvage of more common items was still around then having less isk in your wallet isn't qu...
- by Tac Com - at 2012.10.07 00:07:00
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